

The 10% variant is simply equal to a flat 11% dps increase. And you cannot really balance it as the right spot changes based on character damage, GR level, etc so it's relative to the player/enemy power ratio, which is constantly fluctuating.It's not really mandatory and it also is not hard to balance for single player. If it's too high, then it's automatically better than anything else being it a flat monster hp reduction basically.


If the % is too low, then the clear speed gain is negligible and the item is useless. New Legendary Power: Attacks will slay enemies with less than (5-10%) health.Good idea to put a mandatory item in the pool.ĮDIT: to be clear, a power like that is way too binary to work in a good way.
