
Unlike previous games however, an assassination is not deemed successful until Arno has escaped after performing it.

Contextual clues are provided to allow the player to choose and plan their own approach, rather than follow a linear, pre-determined path to the target. Īssassinations in the game are referred to as "black box missions," and harken to the style of gameplay from the first Assassin's Creed. Social Stealth has been improved upon with a special crouching mode activated by button, and combat has been made more tactical to feel more realistic: counter kills were removed. Haystacks have been largely removed in favor of allowing players to control their descent from rooftops, and the controls for freerunning up and down are now separate. When standing on rooftops, a button can display 3D objects like alarm bells to help the player strategize. Even empty buildings may have unlockable rooms with treasures inside. Players will able to explore the city's entirety, including seamless interiors and the catacombs of Paris, with landmarks like Notre-Dame having a quarter of the building's interior playable. As the game is exclusive to next-generation consoles and PC, it will enable renderings of Paris to 1:1 scale and crowds numbering in the thousands.
